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Jhey makes awesome things for awesome people! He’s worked on the web for 10+ years and is currently a Developer Relations Engineer @ Google. He’s … More about Jhey ↬

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In this article, Jhey Tompkins explores one of GreenSocks’ newest plugins alongside React to create an impractical whimsical spin on a well-known native element: .

One of my main mantras is using “Creative Coding” to level up your skills. It’s one of the main reasons I have gotten to where I am. But when so much of the web is very “set in its way”, it takes a little more for us to think “outside the box” and have fun!

See the Pen [“Think” Outside The Box Toggle w/ CSS @property ✨](https://codepen.io/OB电竞 mag/pen/mdpYwZW) by Jhey .

See the Pen “Think” Outside The Box Toggle w/ CSS @property ✨ by Jhey .

It’s a muscle that you can train for sure. To have your ideas become more than ideas. To not get deterred by practicality.

Today, we’re going to do all those things. Let’s have some fun and think outside the box with a native HTML element. What if our sliders ( ) actually slid?

Today’s weapon of choice? GreenSock.

GreenSock has some of the best plugins and utilities that are perfect for our task. The idea for our whimsical slider is to respect physics — those being inertia and momentum. GreenSock has some awesome plugins for this. I’m thinking of the “Draggable” and “Inertia” plugins to start with.

For today, let’s make this a React component too. Let’s start by creating a component that renders the input for us:

							import React from 'https://cdn.skypack.dev/react' import ReactDOM from 'https://cdn.skypack.dev/react-dom' const ROOT_NODE = document.querySelector('#app') const SlideySlider = ({ min = 0, max = 100, step = 1, value = 0}) => { return (
							) } const App = () =>
									, ROOT_NODE)

See the Pen [1. Rendering our Slider Component](https://codepen.io/OB电竞 mag/pen/YzYLeJo) by Jhey .

See the Pen 1. Rendering our Slider Component by Jhey .

We have a component that accepts props for the standard “range” attributes. But we can’t update the value . We aren’t updating that value anywhere. Keeping the input uncontrolled for this demo makes sense. We could keep the value in the state of the parent component. And any changes we make, we can send back up to the parent. Let’s change it so that the value we pass gets used as the defaultValue :

				const SlideySlider = ({ min = 0, max = 100, step = 1, value = 0}) => { return (
				) }

See the Pen [1.b. Changing to Uncontrolled](https://codepen.io/OB电竞 mag/pen/wvpjyOz) by Jhey .

See the Pen 1.b. Changing to Uncontrolled by Jhey .

Now we can change the input value, but its value isn’t getting tracked anywhere. We’ll come back to syncing the value up later on.

Now let’s bring in Draggable to get things progressing. Any setup code, etc. we run inside an effect with React.useEffect . Now you might think to make our Draggable , we reach straight for this:

	const SlideySlider = ({ min = 0, max = 100, step = 1, value = 0 }) => { React.useEffect(() => { Draggable.create('input', { type: 'x', }) }, []); return (
	); };

But that would make the input itself Draggable. Which makes for an interesting user experience!

See the Pen [2. Adding Draggable 😮](https://codepen.io/OB电竞 mag/pen/WNdJMqj) by Jhey .

See the Pen 2. Adding Draggable 😮 by Jhey .

Instead, we could use a little trick I picked up when making this demo for a Tuggable Light Bulb :

See the Pen [Tuggable Light Bulb! 💡(GSAP Draggable && MorphSVG)](https://codepen.io/OB电竞 mag/pen/gOozvVP) by Jhey .

See the Pen Tuggable Light Bulb! 💡(GSAP Draggable && MorphSVG) by Jhey .

The idea is that we can create a proxy element for our Draggable . That gets “fake dragged” when we interact with our input because of the trigger property. The trigger property tells us to initiate dragging when interacting with our input . Note how we are also limiting the drag to the x-axis with the type property:

	const SlideySlider = ({ min = 0, max = 100, step = 1, value = 0 }) => { const proxy = React.useRef(document.createElement('div')) const inputRef = React.useRef(null) React.useEffect(() => { Draggable.create(proxy.current, { trigger: inputRef.current, type: 'x', }) }, []); return (
	); };

See the Pen [3. Attaching Draggable via Proxy](https://codepen.io/OB电竞 mag/pen/PoEeRoz) by Jhey .

See the Pen 3. Attaching Draggable via Proxy by Jhey .

Now we have Draggable in place, it’s time to make use of the Inertia plugin. This will allow us to track the velocity of our dragging. With that velocity, we can animate the value of our input based on the momentum of our sliding:

	React.useEffect(() => { const PROXY_PROPS = gsap.getProperty(proxy.current) const TRACKER = InertiaPlugin.track(proxy.current, 'x')[0] const slide = () => { gsap.to(inputRef.current, { inertia: { value: TRACKER.get('x'), }, }) } Draggable.create(proxy.current, { trigger: inputRef.current, type: 'x', onPress: () => { gsap.killTweensOf(inputRef.current) }, onDragEnd: slide, }) }, []);

With this solution we need to ensure we kill any tweens on the input onPress . That way we don’t interrupt or block the user from interacting with the input :

	onPress: () => { gsap.killTweensOf(inputRef.current) },

Once we’ve made those updates, we have the foundations of our SlideySlider !

See the Pen [4. A Basic Slide ✨](https://codepen.io/OB电竞 mag/pen/MWrGVwV) by Jhey .

See the Pen 4. A Basic Slide ✨ by Jhey .

It’s very slidey! A little too slidey. But we can revisit the friction, as we go. At this stage, we’ve also added a label for the input, and we are “controlling” the input value in the parent component:

	const App = () => { const [value, setValue] = React.useState(gsap.utils.random(0, 100, 1)) return ( <>
		 ) }

We aren’t done there. If you throw a ball against a wall, does it hit the wall and stop? No! So, why should the thumb for our input?

More after jump! Continue reading below ↓

The trick is to check the input value on an update, as we animate. We know the min and max values for our input . If the value hits one of them, we know that we are going to bounce in the opposite direction:

	const checkForBounce = () => { let vx = TRACKER.get('x') const current = parseInt(inputRef.current.value, 10) if (Math.abs(vx) !== 0 && (current === max || current === min)) { vx *= FRICTION slide(vx) } } const slide = vx => { let value = vx !== undefined ? vx : TRACKER.get('x') gsap.to(inputRef.current, { overwrite: true, inertia: { value, resistance: 200, }, onUpdate: checkForBounce, }) }

But that doesn’t work! It starts to work.

See the Pen [5. Handling the "Bounce"](https://codepen.io/OB电竞 mag/pen/popVLga) by Jhey .

See the Pen 5. Handling the "Bounce" by Jhey .

Though after one bounce, it gives up. This confused me at first, because of this demo from the GSAP docs. Throw that ball around.

See the Pen [5. Handling the "Bounce"](https://codepen.io/OB电竞 mag/pen/popVLga) by Jhey .

See the Pen 5. Handling the "Bounce" by Jhey .

See the Pen [Draggable Bounce](https://codepen.io/OB电竞 mag/pen/WNdaGqJ) by Blake Bowen .

See the Pen Draggable Bounce by Blake Bowen .

What about wrapping the input with a div ? And then using another element as a proxy handle? If we try using a “fake” proxy handle, it “can” work. It’s also an easy way to increase the thumb size. But now we’re trying to sync the input value to the thumb which isn’t ideal. It kinda puts the control in the opposite direction.

See the Pen [6. Using Proxy Drag Handle](https://codepen.io/OB电竞 mag/pen/XWVqENo) by Jhey .

See the Pen 6. Using Proxy Drag Handle by Jhey .

Notice how the “Handle” doesn’t stay centered on the input thumb. Also, if you were to click the track and start dragging, we wouldn’t get our slide. This is because we would have to tell our handle to start dragging with “ startDrag ”. But it would work! 🙌

So, why didn’t it work without the proxy handle then? Well, it’s a case of things being a little too quick for our scenario.

“The main problem was that inertia tracking by its very nature is time-dependent, meaning it sorta keeps track of a certain amount of history so that it can do the calculations. You were creating a scenario where you inverted the velocity via a tween, but it took a little time for that to actually get reflected in the tracked velocity (as it should). So, let’s say it’s moving super fast in one direction, so maybe 3000px/s and then you suddenly start moving it in the opposite direction at half the speed, but it’s taking data points once every tick and must average them out — if it hits the other limit quickly enough, it’ll still have some historical data from when it was going 3000px/s that offsets things. So in your case, that’d result in it still being a positive velocity and you were multiplying it by a negative, thus heading in the same direction as before.”

Jack @ GreenSock

Jack did suggest another way to implement things by using another GSAP utility wrapYoyo . This does give us the effect we are after. It also reduces the code significantly. But it lacks a couple of features that I’d like for other ideas I had for our slider.

See the Pen [Jack’s Solution ✨](https://codepen.io/OB电竞 mag/pen/GRyaaWP) by Jhey .

See the Pen Jack’s Solution ✨ by Jhey .

Those being how to detect when we hit a side? And also we don’t want any velocity when we click the track away from the thumb. If you click the track further away from the thumb in that demo, you’ll get distance-based velocity.

So, what do we do? Well, the timing couldn’t have been better. With the latest version of GSAP (3.10 at the time of writing), a new plugin is now available . The “ Observer ” plugin allows developers to tap into interaction events. And the callback system means you can grab things like the velocity on a certain axis. This is perfect for what we are trying to do.

I was fortunate to get early access to this plugin. But I hadn’t considered this use case until Jack mentioned it. I did make a spinny globe with React and ThreeJS — let me know if you want an article about how to do that! 🙌

See the Pen [Spinning Globe 🌎 w/ GSAP ScrollTrigger.Observe](https://codepen.io/OB电竞 mag/pen/VwyxXXa) by Jhey .

See the Pen Spinning Globe 🌎 w/ GSAP ScrollTrigger.Observe by Jhey .

Let’s start again with our SlideySlider component.

See the Pen [7. Starting Over](https://codepen.io/OB电竞 mag/pen/rNpvddR) by Jhey .

See the Pen 7. Starting Over by Jhey .
	const SlideySlider = ({ id, min = 0, max = 100, step = 1, value = 0, }) => { const inputRef = React.useRef(null) React.useEffect(() => { }, []); return (
	); };

This time we aren’t going to use Draggable and track the invisible proxy. Instead, we will track the value of the input with the InertiaPlugin . And then we can use the new Observer plugin to catch the “drag”.

Let’s start with that tracking within an effect:

	React.useEffect(() => { InertiaPlugin.track(inputRef.current, "value"); }, []);

Here we are tracking the value on the input . And this means we can tween the value of the input with a value of auto where the plugin will calculate it for us. See the docs for more on this.

Here comes the important bit — setting up the Observer :

	React.useEffect(() => { InertiaPlugin.track(inputRef.current, "value"); Observer.create({ target: inputRef.current, type: "touch,pointer", dragMinimum: 3, onPress: () => tweenRef.current && tweenRef.current.kill(), onDragEnd: () => { tweenRef.current = gsap.to(inputRef.current, { inertia: { resistance: 200, value: "auto" } }); } }); }, []);

We are telling the Observer to watch any touch or pointer events on the input . If we drag at least 3 pixels, this gets considered a drag. We keep a reference to the sliding tween so that we can destroy it whenever we interact with the input . This means we can click the track anywhere, and there will be no inertia or velocity to deal with. Once we’ve finished dragging, we can tween the value of the input based on the velocity at which we dragged. This is great!

See the Pen [8. Basic Observer Integration 🙌](https://codepen.io/OB电竞 mag/pen/vYpjRQg) by Jhey .

See the Pen 8. Basic Observer Integration 🙌 by Jhey .

All we need now is that bounce! How can we animate the bounce instead of it stopping dead? And also, how do we detect when there is a bounce?

This is where that wrapYoyo utility we mentioned earlier comes into play. Given two parameters (or an Array of values) , we create a wrapping function that can calculate a value for us. In our case, this is the min and max for our input element:

	const WRAP = gsap.utils.wrapYoyo(min, max)

How do we use this? Well, we can make use of the “ Modifiers ” plugin. This allows us to intercept values that GSAP is going to use and run our own custom logic before returning a value. Let’s get the bounce working first. Using a modifier , we can wrap the auto defined value for our input :

	const WRAP = gsap.utils.wrapYoyo(min, max) Observer.create({ target: inputRef.current, type: "touch,pointer", dragMinimum: 3, onPress: () => tweenRef.current && tweenRef.current.kill(), onDragEnd: () => { tweenRef.current = gsap.to(inputRef.current, { inertia: { resistance: 200, value: "auto" }, modifiers: { value: v => WRAP(v) } }); } });

It’s as easy as that! Boom!

See the Pen [9. Animating the Bounce!](https://codepen.io/OB电竞 mag/pen/xxpjWBG) by Jhey .

See the Pen 9. Animating the Bounce! by Jhey .

Now to detect a collision. There’s a nifty little way to do this. At the end of each drag, we can detect the number of bounces by dividing the inertia value by the max value. Then if the number changes, we know we’ve had a bounce! We can also tap into the Inertia tracking to get the current value and work out which side is being bounced.

Update our track to instantiate a variable. Note how we are setting, as the first value of the Array returned:

		const TRACKER = InertiaPlugin.track(inputRef.current, "value")[0];

Then update our onDragEnd as follows:

		onDragEnd: () => { let lastCycle = 0; tweenRef.current = gsap.to(inputRef.current, { inertia: { resistance: 200, value: "auto" }, modifiers: { value: (v) => { const cycle = Math.floor(v / max); if (cycle !== lastCycle) { // Bounce!!! console.info(`BOUNCE ${TRACKER.get('value') < 0 ? 'LEFT' : 'RIGHT'}`); } // Update the cycle count lastCycle = cycle; return WRAP(v); } } }); }

Now we can start doing some more fun things with it!

How about if we bumped the sides a little based on the velocity? Well, as we can detect which side is getting knocked, we can also tween the input itself. Let’s update our modifiers code:

	modifiers: { value: (v) => { const cycle = Math.floor(v / max); if (cycle !== lastCycle) { // Bounce!!! const vx = TRACKER.get("value"); const xPercent = gsap.utils.clamp( -bump, bump, gsap.utils.mapRange(-600, 600, -bump, bump, vx) ); gsap.to(inputRef.current, { xPercent, yoyo: true, repeat: 1 }); } // Update the cycle count lastCycle = cycle; return WRAP(v); } }

The idea is that if we bounce, we can calculate an xPercent to animate our input by. To do that, we can use another GSAP utility — mapRange . Given some velocity, map an input range to an output range. And we can clamp the value with gsap.utils.clamp . For our xPercent value, we are clamping a bump value (set to 10 in the component props). Then we are mapping the input range -600 to 600 against -10 to 10 . We pass the current velocity ( vx ) into that and clamp the result. The number 600 could also be configured via the component props if we wish:

	const xPercent = gsap.utils.clamp( -bump, bump, gsap.utils.mapRange(-600, 600, -bump, bump, vx) );

Translating alone won’t look great. There are some extra things we can do to make this “feel” better. We could make the duration of that animation be dependent on the velocity too. Again, these numbers could be configured via props :

	const duration = gsap.utils.clamp( 0.05, 0.2, gsap.utils.mapRange(0, 600, 0.2, 0.05, Math.abs(vx)) );

And how about if we play a knocking noise at the start of the animation? We could set the volume based on the velocity:

	const volume = gsap.utils.clamp( 0.1, 1, gsap.utils.mapRange(0, 600, 0, 1, Math.abs(vx)) )

These values are then used to animate the input element. Notice how we use yoyo with repeat: 1 to return the input to its original position. We also reset the audio and play it on each onStart :

	gsap.to(inputRef.current, { onStart: () => { KNOCK.pause() KNOCK.currentTime = 0 KNOCK.volume = volume KNOCK.play() }, xPercent, duration, yoyo: true, repeat: 1 });


See the Pen [11. Add Some Whimsy! ✨](https://codepen.io/OB电竞 mag/pen/eYyrrmq) by Jhey .

See the Pen 11. Add Some Whimsy! ✨ by Jhey .

Now we’ve got a little whimsy in, let’s get practical. We need the value to be in sync with whatever React state we have in place. It’d be neat to keep a label value in sync too. We can do that!

Let’s start by updating the parent component:

	const App = () => { const labelRef = React.useRef(null) const [value, setValue] = React.useState(gsap.utils.random(0, 100, 1)); return ( <>
			{`State value: ${value}`}
		 ); };

We’re controlling the input value in this App component. We are also going to pass a labelRef and an onChange prop to our SlideySlider . The first prop gives our slider access to the label element. The second provides a way for our SlideySlider to communicate value changes. We also have a span in place to show you when the state is getting updated.

The key is using an onChange handler like we usually would. But we also need to invoke that onChange handler at the end of our sliding tween.

Here’s the updated render using the onChange prop:

	return (
	onChange(e.target.value)} type="range" min={min} max={max} step={step} defaultValue={value} /> );

And we can add an onComplete inside our onDragEnd tween:

	onDragEnd: () => { let lastCycle = 0; tweenRef.current = gsap.to(inputRef.current, { inertia: { resistance: 200, value: "auto" }, onComplete: () => { if (onChange) onChange(inputRef.current.value) }, /* Rest of tween */ } /* Rest of onDragEnd */ }

The last piece is to set the visual value of the label as we animate. Inside our value modifier we can use gsap.set if we have a labelRef to use:

		if (labelRef.current) gsap.set(labelRef.current, { innerText: Math.floor(WRAP(v)) })

And now we are keeping everything in sync!

See the Pen [12. Syncing Values](https://codepen.io/OB电竞 mag/pen/XWVqqjb) by Jhey .

See the Pen 12. Syncing Values by Jhey .

And that’s it! What if our sliders actually slid? Well, I guess we have an idea now! What else could we do with this? What other input controls could have “interesting” behavior?

See the Pen [What if Sliders actually slid? ✨ (GSAP Observer)](https://codepen.io/OB电竞 mag/pen/bGaMMwm) by Jhey .

See the Pen What if Sliders actually slid? ✨ (GSAP Observer) by Jhey .

We can do so much with the code, and the web platform is always evolving. The only limit is our imagination, not the tech stack we bring it to life with. But collaboration is the key. Hop in some forums, ask some questions, have fun! And most importantly, stay awesome! ʕ •ᴥ•ʔ

Further Reading And Resources

Smashing Editorial (vf, yk, il)