Jon was a visual designer for many years before making the leap to interaction design. He has a master’s degree in Human-Computer Interaction from DePaul University and lives and works in Chicago. You can follow him on Twitter at
In this second part of the series, we’ll focus on the principles of closure and figure-ground, which play with positive and negative space to build relationships and create wholes with the sum of their parts.
In this first article, we’ll take a look at how the principles of similarity and proximity work, and look at real-world examples to illustrate them in use so that you can begin to use them in your own designs.