Javier ‘Simon’ Cuello is a designer specializing in design systems. He has been
a nomad
for several years, at times even living and working from a camper van. Among other things, he has worked on projects for Zara, Yahoo, UEFA and Carolina Herrera. He’s currently part of the Design Systems team at Wise in London.
Joining a team where there are no established design practices may feel disheartening. Does this situation resonate with you? If yes, then read on — as this article is sharing the author’s advice based on his personal experience and it will show you a way (although not easy) of facing the problem in a manner that will bring other benefits, beside order and consistency.
Read more…
The nomadic lifestyle is not right for everyone, but the only way to know for sure is to try. If you can afford to take the risk, go for it. Javier Cuello shares his experience and insights from his four years of travel and work.
Read more…
No matter whether you are designing a whole design system or just a couple of screens, symbols in Sketch will help you keep your file organized and will
save you a lot of time
in the long run. In this article, I’ll share with you a few best practices and tricks to help you unleash symbols’ full potential.
Read more…
Sometimes we tend to think of our designs as if they are pieces of art. But if we think of them this way, it means they won’t be ready to face the uncertain conditions of the “real world.” However, there is also beauty in designing an interface that is
ready for changes
— and, let’s admit it, interfaces do change, all the time. One of the things I like most about designing a mobile app is that, from the initial concepts to the time when you are fine-tuning and polishing all of the interface details, this is a process with many steps.
Read more…
When it comes to creating prototypes, so many tools and methods are out there that choosing one is no easy task. But which one is the best?
Read more…
There’s more to designing mobile apps than meets the eye. The task requires a deep knowledge of devices, and it often means changing the way we think — even if that means leaving behind much of what we’ve learned from designing for the web. I started my career like many designers: working on print design projects. Shortly thereafter, I discovered the world of websites, which fascinated me and became the focus of my work for some time. Along the way I learned concepts related to
interaction design
and
user experience
, which I hardly knew existed until then.
Read more…